FOS 0.2 documentation
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Links¶

Our aim is to collect knowledge, references and feature requests...

  • also freeGLUT or OpenGLUT http://www.lighthouse3d.com/cg-topics/glut-and-freeglut/
  • http://www.panda3d.org/
  • http://gamedev.stackexchange.com/
  • http://www.sofa-framework.org/home
  • http://www.pyside.org/docs/pyside/PySide/QtOpenGL/index.html
  • http://neurobureau.projects.nitrc.org/BrainArt/Competition.html
  • http://github.com/BenSmith/PythonOpenGLSuperBible4
  • gpu raycasting shader http://www.daimi.au.dk/~trier/?page_id=98
  • http://code.google.com/p/visvis/source/browse/visvisResources/raycasting.fragment.glsl
  • http://jainek.de/projects/iBrain/
  • http://vis.lbl.gov/Research/H5hut/
  • http://www.songho.ca/opengl/index.html
  • http://3dshaders.com/home/index.php?option=com_weblinks&catid=14&Itemid=34
  • http://http.developer.nvidia.com/GPUGems2/
  • http://pivy.coin3d.org/documentation/pycon
  • http://cfd.mace.manchester.ac.uk/sph/meetings/1stSPHERIC_workshop/Foggia_CSCS_SPHERIC_2006.pdf
  • http://personal.cscs.ch/~mvalle/visualization/TopVizProblems.html
  • http://www.ted.com/talks/anders_ynnerman_visualizing_the_medical_data_explosion.html
  • nice sciviz: http://www.sciencevisuals.com/ourwork_projects.html
  • more: http://grahamj.com/
  • and more: http://wehi.tv/
  • http://sites.google.com/site/swinesmallpygletexamples/home
  • http://kooneiform.wordpress.com/2010/01/05/pyglet-and-livecoding-1/
  • http://code.google.com/p/pyglet-shaders/
  • http://codeflow.org/entries/2010/dec/09/minecraft-like-rendering-experiments-in-opengl-4/
  • http://yoshihitoyagi.com/projects/MasterProject/index.html
  • http://lmi.bwh.harvard.edu/~banks/papers/illumBrain.pdf
  • http://www.computer.org/portal/web/csdl/doi/10.1109/TVCG.2007.70622
  • http://alum.wpi.edu/~ginsburg/work.html
  • Vertex Array Objects http://www.opengl.org/wiki/Vertex_Array_Object
  • nice ideas codeflow.org
  • animation and general design ideas for fos http://codeflow.org/entries/2010/nov/29/verlet-collision-with-impulse-preservation/
  • GPU gems: http://developer.nvidia.com/object/gpu_gems_2_home.html
  • gletools, lots of things to learn: http://codeflow.org/entries/2009/jul/31/gletools-advanced-pyglet-utilities/
  • interactorium http://www.systemsbiology.org.au/downloads_interactorium.html
  • tutorial on opengl vbo http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=45
  • http://www.informit.com/articles/article.aspx?p=461848&seqNum=2
  • http://github.com/matthew-brett/miniglumpy
  • pyffmpeg
  • pymt packages: http://pymt.eu/wiki/Devel/FeaturesByLibraries
  • read: http://groups.google.com/group/pyglet-users/browse_thread/thread/ab1d988f2b5373cf
  • see glumpy4bounding box, e.g. function in box
  • http://local.wasp.uwa.edu.au/~pbourke/geometry/polygonise/
  • http://code.google.com/p/pythonisosurfaces/
  • http://stackoverflow.com/questions/145838/benefits-of-inline-functions-in-c
  • overview of opengl draw calls: http://tartley.com/?p=1045
  • pyglet-shaders: http://code.google.com/p/pyglet-shaders/
  • maybe helpful for translucent textures: http://compileandrun.com/?p=39
  • http://code.astraw.com/projects/motmot/pygarrayimage.html
  • checkout this: http://invizian.loni.ucla.edu/
  • http://www.mevislab.de/
  • conference: http://vis.computer.org/VisWeek2010/
  • Interactive Pyglet usage with cocos2d http://www.examplelab.com.ar/python/interactive_cocos2d/python_interactive_session_with_cocos_2d_pyglet.rst
  • MedX3D: Standards enabled medical 3D http://www.web3d.org/x3d/workgroups/medical/
  • http://cgkit.sourceforge.net/doc2/index.html
  • http://www.h3dapi.org/
  • SciGL (Scientific OpenGL Visualization ToolKit) http://www.loria.fr/~rougier/coding/scigl/index.html
  • http://www.loria.fr/~rougier/coding/index.html
  • In a similar vain, but dead now. Why? http://www.opendx.org/
  • SVG for pyglet http://www.supereffective.org/pages/Squirtle-SVG-Library
  • The Vish Project http://vish.origo.ethz.ch/
  • YT http://yt.enzotools.org/doc/index.html
  • http://yt.enzotools.org/video_gallery.html
  • http://yt.enzotools.org/doc/extensions/volume_rendering.html
  • VISIT https://wci.llnl.gov/codes/visit/home.html
  • http://cs.nyu.edu/~weinkauf/publications/absbenger10a.html
  • 3/4 D Planetarium

http://www.haydenplanetarium.org/universe/download/ http://www.ted.com/talks/carter_emmart_demos_a_3d_atlas_of_the_universe.html http://virdir.ncsa.illinois.edu/partiview/

  • Celestia http://www.shatters.net/celestia/
  • Gephi discussion about 3D in web: http://forum.gephi.org/viewtopic.php?f=9&t=89
  • web image authoring tipps: http://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#Images
  • Gary Flake: is Pivot a turning point for web exploration? http://www.ted.com/talks/gary_flake_is_pivot_a_turning_point_for_web_exploration.html
  • fiber bundle, F5 format! http://www.fiberbundle.net/
  • Meminfo: http://www.geeks3d.com/20100531/programming-tips-how-to-know-the-graphics-memory-size-and-usage-in-opengl/ (GL_NVX_gpu_memory_info or WGL_AMD_gpu_association)

Polygon Mesh Processing¶

Geometry processing: surface reconstruction from point samples, filtering operations for noise removal, geometry analysis, shape simplification, geometric modelling. queries: e.g. p e R3. Is it inside or outside? distance from p to surface http://cgal.org http://openmesh.org http://meshlab.org

3/4 D Planetarium¶

http://www.haydenplanetarium.org/universe/download/ http://www.ted.com/talks/carter_emmart_demos_a_3d_atlas_of_the_universe.html http://virdir.ncsa.illinois.edu/partiview/

Shaders¶

  • http://swiftcoder.wordpress.com/2008/12/19/simple-glsl-wrapper-for-pyglet/
  • GLSL and Python http://www.pythonstuff.org/glsl/index.html
  • GLSL Tutorial http://www.lighthouse3d.com/tutorials/glsl-tutorial/
  • http://www.slidefinder.net/S/Shader/11893836/p2
  • http://gitorious.org/personal-julian-ibarz/obj-viewer/blobs/master/shaders/cullDirection.geom
  • Shader-Based Wireframe Drawing http://cgg-journal.com/2008-2/06/index.html#tth_sEc2.2
  • http://www.flashbang.se/archives/307

Engines¶

  • pyglet
  • pygame
  • 3d cloud game engine - http://www.pysoy.org/
  • soya3d - http://home.gna.org/oomadness/en/soya3d/index.html
  • http://www.panda3d.org/
  • visvis

Wrappers¶

  • http://pyopengl.sourceforge.net/context/

Web¶

  • x3dom : http://www.x3dom.org/?page_id=5
  • web3d : http://www.web3d.org/about/overview/
  • (http://www.smartclient.com/smartgwt/showcase/#main)
  • WebGLU : http://blog.one-geek.com/
  • X3D and HTML5 Summary : http://www.web3d.org/x3d/wiki/index.php/X3D_and_HTML5_Summary
  • Examples : http://www.web3d.org/x3d/content/examples/Basic/
  • Processing.js : http://processingjs.org/exhibition

Windowing API¶

  • glut (with freeglut3 implementation)
  • sdl (used by pygame)

Onscreen UIs¶

  1. simplui http://code.google.com/p/simplui/
  2. kytten-read-only http://code.google.com/p/kytten/
  3. http://www.antisphere.com/Wiki/tools:anttweakbar (C++)

Debugging¶

  • http://valgrind.org/

Fonts¶

  1. pyftgl (needs ubuntu libftgl2, ftgl-dev)

Video support¶

  1. pyglet, needs libavbin0

Scenegraph¶

  • http://github.com/mshaw/OOgler.git (need python-zope.component)
  • http://www.opensg.org/

Animation¶

http://github.com/tuomasj/pyglet-animatedsprite

Computational Geometry¶

  • www.cgal.org
  • ghull
  • Applied Geometry Group ETH :http://www.agg.ethz.ch/
  • bounding volume code http://copythatfloppy.net/bzr/xyzzy/

Graph Visualization¶

  • GVSR http://gvsr.polytech.univ-nantes.fr/GVSR

GUI Backends¶

  • possible to include pyglet in wx (see ML)
  • see visvis backends

Physics library/engine¶

  • http://code.google.com/p/pymunk/
  • collision.pyx
  • http://www.magic.ubc.ca/artisynth/pmwiki.php?n=Demo.Demo

Computer Vision¶

  • PyOpenCV http://code.google.com/p/pyopencv/

Tutorials¶

  • http://nehe.gamedev.net/
  • http://pyopengl.sourceforge.net/context/tutorials/shader_1.xhtml
  • http://pyopengl.sourceforge.net/context/tutorials/shader_3.xhtml

OpenGL API¶

  • http://tartley.com/?p=1045

Documentations¶

  • http://pyopengl.sourceforge.net/documentation/index.html
  • http://www.pyglet.org/documentation.html

Raytracer¶

  • yafaray
  • renderman
  • povray

CAD¶

  • FreeCAD based OpenCascade
  • Wings3D

3D Graphics Modeling¶

  • k3d http://www.k-3d.org/
  • blender3d

Biomedical¶

  • http://www.sci.utah.edu/cibc/software/107-map3d.html

People¶

  • Gordon Kindlemann, teem nrrd http://lmi.bwh.harvard.edu/~gk/ http://people.cs.uchicago.edu/~glk/
  • cool ideas, bumptop http://www.ted.com/talks/anand_agarawala_demos_his_bumptop_desktop.html
  • Almar Klein http://code.google.com/p/visvis/
  • Jonathan Hartley http://tartley.com/
  • Werner Benger http://www.cct.lsu.edu/~werner/
  • Nicolas Rouger http://code.google.com/p/glumpy/

Conferences¶

  • http://vis.computer.org/VisWeek2010/

Links¶

  • Illuminated streamlines: http://www.scivis.ethz.ch/research/projects/illuminated_streamlines

Scientific Visualization¶

  • SciVis Course ETH Zurich: http://www.scivis.ethz.ch/education/scivis_course/notes
  • SciVis ETH Zurich: http://www.scivis.ethz.ch

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